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The Smithsonian's National Museum of American History
is open!
Visit these exciting new Lemelson
Center destinations!
Lemelson Hall of Invention
When the National Museum of American History reopened
on 21 November 2008 after an extensive two-year renovation, the Lemelson Center also
debuted its new Lemelson Hall of Invention, a 3,500
square-foot exhibition gallery. The Lemelson
Hall is part of a top-to-bottom renovation of the
Museum’s central core. Initially, the bright,
open, and flexible gallery will feature the Center’s
award-winning Invention at Play exhibition,
which will be on display for approximately two years.
To ensure that the Lemelson Hall of Invention is
always a dynamic destination at the Museum, the
Center plans to develop new exhibitions that continue
to share the rich history of invention and innovation
with the public.
First floor west.
Visit the Museum's website for more information on the renovation.
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Spark!Lab
Everybody can envision the “Eureka!”
moment of invention, where the idea suddenly strikes
and—BOOM—there’s a new product
ready to change the world. Spark!Lab, the newest
hands-on space for families and others visiting
the National Museum of American History hopes to
show the real story behind an inventor’s work.
Invention
is a process, from creative ideas all the way to successful
marketing, and the Lemelson Center’s Spark!Lab
aims to use fun activities to help kids and families
learn about the history and process of invention.
You can play games, conduct science experiments, explore
inventors’ notebooks, and even invent! Spark!Lab
will also feature a regular series of speakers, including
contemporary inventors, to let you know just how they
got the “invention bug” and put their
creativity to use.
First floor west.
Go to the Spark!Lab website »
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Invention at Play
What do the inventors behind Post-it Notes®,
robotic ants, Kevlar®, and the telephone have
in common with children? Play! And it’s the
inaugural subject for the new Lemelson Hall of Invention,
the Center’s first dedicated public exhibition
space at the National Museum of American History,
as the Center proudly presents the award-winning
exhibition, Invention at Play.
With
its highly interactive and engaging activities created
especially for families, Invention at Play focuses on the similarities between the ways children
and adults play and the creative skills and processes
used by inventors. Visitors of all ages will experience
various playful habits of mind that underlie invention,
such as curiosity, imagination, visual thinking,
model building, and problem solving.
Visitors will also “meet” inventors
and innovators through compelling personal stories,
photos, and artifacts, and even have a chance to
try learning to windsurf on the Sailboard Simulator,
which is based on a design by sailboard inventor
Newman Darby.
First floor west.
Be sure to visit
the online version of the exhibition.
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Sporting Invention
Opening in December 2008
Sporting Invention traces the development of sports inventions through drawings and prototypes, revealing the little-known stories of invention behind familiar sports equipment and also highlighting aspects of universal design in sports technology development.

Objects featured include the skis and tennis racquets invented by Howard Head and an accessible snowboard for people with disabilities, developed by student inventors at Hampshire College in Amherst, Massachusetts. By examining the inventive process through the inventors’ sketches and models, visitors gain a new appreciation for how inventors transform the way Americans play.
First floor west.
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Jerome Lemelson: Toying with Invention
Jerome Lemelson earned more than 600 patents, and about 70 of them describe toys—inflatable toys, jumping toys, toys with propellers, toys that run on tracks, target games, dolls, and more. In fact, Lemelson’s first patent, issued in 1953, was for a new kind of propeller beanie. The objects in this case are examples of Lemelson’s toy ideas and show some of the stages in inventing a new plaything.

For many inventors, sketching ideas in a notebook is a first step in the creative process. Prototypes, or models, demonstrate and test how the idea works. Patents are legal documents that describe inventions in words and drawings and give inventors exclusive rights to make and sell their work for several years.
Third floor west.
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